

The good news is that we have a new launch date for Aftershocks, September 23rd! For our first simultaneous cross-platform content release, the team has been working hard at getting all versions of the update to live up to our standards. We thank you again for all your support, and are very excited for you all to enjoy what Aftershocks has to offer.

Expect tweaks to this system to come with a patch in the days that follow the update. If you haven't experience The Walking Dead: Saints & Sinners before, here's your chance to jump straight into the action.įinally, we have a note to all HTC VIVE Users: Some users may find some difficulty in how a new flashlight focused feature is currently implemented mechanically.

We also plan to have a Weekend Sale alongside the update, starting today and ending on September 27th, so even more tourists can start their walker slaying journey while veteran players continue their own. This feature will be implemented in a patch following shortly after the initial update, so if you do not have a post-game save file yet, you can choose to wait for this feature. To satisfy these players, we plan to implement a quick start option that will allow you to jump straight into the Aftershocks content without finishing a playthrough. While Aftershocks is intended to be played after you have reached the credits, we understand that some players may find themselves without a completed save file and not wanting to play through the entirety of the game again just to see the what's new. The Aftershocks update is finally here, and as such we at Skydance Interactive want to make sure that you have the best experience you can have with it. Today, we would like to reveal one such way we are working to make the experience even better for our players, alongside some news and details that may be relevant to you. Thank you all for your participation and support! Player should now be able to exit the credits early.Invincible Collapsed Walkers / Toe Piranhas / Demon Logs should now be extinct.Distant gun fire should no longer sound like it’s in the player’s ear.Fixed an issue where if the player never picked up a key for Aftershocks and left the map, it would not respawn.Fixed an issue where the radio could stutter or play the incorrect lines when first starting the Aftershocks content from a post-game save.Vive Controls for the UV Flashlight has been updated: the player can now double tap “down” on either trackpad to activate the UV Flashlight.

